Crimson Coliseum
Level design owner. Created layouts for all three game modes, designed the enemy waves, scripted hazard behaviors, and more.
Design BreakdownLevel design owner. Created layouts for all three game modes, designed the enemy waves, scripted hazard behaviors, and more.
Design BreakdownProvided level design support. Built the layout for Andrew's boss fight, created camera sequences, and more.
Design BreakdownMy Starlink journey began as a development tester, where I championed testing of the Star Fox content and Nintendo Switch version of the game.
Development Tester OverviewAfter wrapping up my work on Crimson Moon, I moved over to Far Cry 6 where I worked on over a dozen missions.
Project Overview